Battletech ballistic weapons. Pilot skills are another thing as well.
Battletech ballistic weapons BattleTech - The Board Game of Armored Combat » ; BattleTech Game Systems » ; General BattleTech Discussion » ; MOVED: Streak Energy/Ballistic Weapons Like mechs, weapon shop locations are determined by spawn lists that check for specific planet attributes and faction allegiance. The Targeting Computer can be used to help aim all direct fire weapons, including most energy and ballistic weapons. Ballistic weapons deals focused damage and runs really cool. Mar 24, 2019 · Apart from support weapons, they have the second highest damage per ton, behind the M Laser. OK weapons in BT can be grouped into 4 distinct groups or generations: 1) Introtech, 2) SL/Clan Invasion, 3) Civil War and Jihad, and 4) Dark Age, depending upon when they where introduced. , they take damage divided by 10, 5, or 0. When correcting for heatsinks required, they become the highest damage per ton weapon, especially on hot biomes. Despite its poor heat management, the Thunderbolt 5S is very well armed for its size, and has more armor than many 'Mechs ten to fifteen tons heavier than itself. Variations of the UAC and LBX weapons are lighter than their regular counterparts, which can make for some very interesting early-game ballistic builds that weren't previously possible or viable. Ballistic weapons, on the other hand, are very different. Pages in category "Ballistic Weapons (Capital)" The following 9 pages are in this category, out of 9 total. Ballistic weapons are less of a heat burden. I want confirmation that I'm doing this correctly- Ballistic Reinforced Armor takes 1/2 damage from all ballistic and missile weapons, minimum 1, based on the cluster size. 1 Autocannons; 1. Your first energy weapon is superior to your first ballistic or missile weapon, but as you add more, your efficiency drops because of the weight of heat sinks above your 'free' 10. Subcategories This category has the following 2 subcategories, out of 2 total. This Category is meant to gather all of the Articles on [BTW] that cover BattleMech and Vehicle Mounted Ballistic Weapons in one place. Mar 19, 2022 · Introduced in 2590 by the Terran Hegemony, Gauss weapons utilize a series of electromagnets to propel slugs of ferrous nickel-iron alloy or other materials at extremely high velocities, making it a devastating and lethal long-range weapon. Anything below the BAR struggles to damage something above it. On top of that they also require ammo that takes up more weight and can blow up on a critical. net, bought the introductory box set read its rules, got the Total War / Tac Ops pdfs and read those, it occurred to me that Ballistics are terrible; and that if the computer games made the Clans look strong, the tabletop version of them is absolutely ridiculous. They just pack more of a literal punch then the puny pew pew do. Nov 21, 2024 · Description []. (Editors: Want to create a new canon Vehicle & BattleMech Weapon page?) Dec 22, 2024 · B [] Ballistic weapons Weapons which fire high-speed, unguided projectiles designed to inflict kinetic and/or explosive damage. For aimed shots apply +3. Honestly, the fact that any battletech ballistic weapons are useful at those ranges but aren't absolutely terrifying in ground combat is a much bigger disconnect than the fact that you can't use rifles in space. The max effective range requires a lot of things to work correctly such as the weapon and the optics and the computer all have to work together. Mar 5, 2024 · For example, a 'Mech is equipped with the Gauss rifle level 1 and obtains a ballistic weapon upgrade to level 2, the player now has 10 rounds available with increased damage. One ton of armor provides 12 points of protection. Edit: Imo the only other ballistic weapons that are worth a damn are the S4 C-788 cannons because of their splash damage, and the Sledge mass driver cannons because of their hull penetration. Even then you have to know what you're doing to use them effectively. Ballistic weapons are generally very powerful but very heavy, and generate little if any heat. That "minimum 1 damage per attack" clause on the "food group armors" can be downright Category:Ballistic Weapons (Infantry Weapons) Weaponry in the BattleTech universe can be classified into four main categories. Jun 30, 2024 · In combat, the chemical lasers have more in common with autocannon or other ballistic weapons than fusion powered lasers, including the fact that they can't be used in strafing attacks. Any ballistic with '20' in the name seems serviceable, but everything else just seems to create a low DPS mech. Ballistics have ammo (which can explode if crit(2)); energy weapons have no ammo concerns but run much hotter as their trade-off. They are very good weapons against vehicles, and can instantly kill some of lighter mechs and/or cripple mechs if luck is involved. Ballistic weapons, as the name Chain guns existed since the 20th century and were a precurser ballistic weapon to the modern autocannon. Modern day IRL equipment is equal to a BAR7 weapon, with a main battle tank cannon being equal to a weapon called a Medium Rifle. Your first 3 medium lasers weigh 1 ton each, but each additional weighs 4 tons when you count heat sinks, unless you're willing to risk heat spikes. Battletech (the tabletop game) does not do this. The Thumper Artillery Piece is the smallest conventional artillery piece with an effective range of 10. But I thought I'd ask here first before posting errata. Ballistic Weapons Autocannons class 72 KB (6,415 words) - 12:24, 28 December 2024. The new value are the number of salvos required for X% of headcapping/CTcore, and related to that another one that multiplies it by the number of weapons (along cooling and ammo) required for that in one alpha (not one weapon salvos for many turn). IE: if you have a ballistic weapon that takes 4 slots and you only have 2 ballistic slots left on your mech then you have to pick something different. 27 votes, 93 comments. So LB-X Cluster Rounds, which deal damage in 1 point clusters, are completely unaffected by Ballistic Reinforced Armor, right? Mar 17, 2022 · Energy Weapons use power from a fusion engion or power amplifiers on BattleTech Scale units while Infantry & BattleArmor scale units use batteries. In RPG play, this limb has the following statistics in Apr 2, 2024 · It acted as a bridge weapon that linked the SLDF's Gauss rifle to the later Clan-spec version used in the Clan Invasion. ) are not affected by Ballistic-Reinforced Armor. Gray shows sub-optimal range Pages in category "Ballistic weapons" This category contains only the following page. Jan 21, 2024 · ↑ Tactical Operations, p. Oct 31, 2024 · Weapons [] Energy []. Range varies widely BRA reduces all damage from ballistic and missile to half (round down). Though its production would be canceled in 2837 , it would be reintroduced by the Escorpión Imperio in 3080 . Note: Support or Combat Vehicles mounting medium class Energy Weapons in Pintle mounts also require batteries as well as do the lower Support Weapon Damage. Rounding down, that would be 1/2/4/5 for intro lasers and PPCs. So they are plain-old the better choice, if all you care about is damage-to-weight ratios. One instance of this is the M100, described in different sources as being a . Nov 28, 2018 · Ballistic Weapons. Apply -1 to to-hit modifier. Aug 12, 2023 · Sarna News: Your BattleTech Ballistic Weapons (Battle Armor) Pages in category "Battle Armor Weapons" The following 61 pages are in this category, out of Ballistic weapons are great for hot/lunar maps but are limited by ammo. Put as much as you can on your missiles hardpoint. The numbers indicate how powerful the weapon is; the AC/2 does comparatively light damage, but has enormous range, while the AC/20 does absolutely crushing damage (it’s the most damaging weapon in the game!) but has very short range Mar 12, 2022 · Category:Ballistic Weapons Ballistic Weapons are weapon systems broadly categorized as those which fire a tangible projectile (ie, not a directed energy weapon such as a laser or PPC) that typically is unpowered (as opposed to missiles) and typically unguided. But do ballistic weapons do damage towards armor vs energy weapons? I've been running a lance of Med laser + LRM (and a splatter of short range weapons) but I've been noticing that it's taking a lot longer to kill/take out enemy mechs than usual. Ballistic Weapons are weapons that fire a projectile that travels a powered or unpowered ballistic arc. Ballistic, because DHS are BattleTech's greatest sin. Ballistic Plate Armor is one of the best forms of personal protection available and can defend its wearer even from light support weapons. In basic play for most games - you can ignore those codes. They also excel at destroying vehicles. 7mm) and a 12. Some weapons are occasionally described as . Your BattleTech News Round-Up For September, 2024 ; Bad 'Mechs - Rook ; BattleTech's World Ambassador and 40 Years Of Stompy Robots - An Interview with Randall Bills ; Your BattleTech News Round-Up For August, 2024 One of the big issues you run into with new weapons is only having two D6 to roll for weapon hit. Ballistic weapons got a HUGE boost with Heavy Metal, with things like UAC and LBX autocannons being added, and Gauss rifles being more common. Energy weapons are great on colder maps where heat is less of a concern. Energy weapons may be effected as well, but under fewer conditions. Weapons with the flak feature gain a to-hit bonus when used against airborne targets such as VTOLs, WIGEs, and LAMs in AirMech mode. Nov 4, 2023 · [Top 5] Mechwarrior 5 Best Ballistic Mechs For some players, nothing beats the sound of continuous dakka. 3 Rapid-Fire Autocannons; 1. I am still new to the game and experimenting with different load outs but I am confused what the point of ballistic weapons… Battletech uses a system called Barrier Armor Rating, with 10 being the standard level in BT values. [5] Conventional infantry take damage based on the charts on p. Recoilless Rifle Type Weapons fall in this category. The following lists breaks down where weapons can be found. But it depends a lot on the opponent. Category:Battle Armor Weapons (Ballistic) The edit can be undone. 1. Dec 11, 2019 · I like them myself. What, like D,B or M next to the weapon ranges on the record sheets? Those codes describe the basic functional use qualities of the weapon capabilities, like direct fire (requires line of sight) and ballistic or energy damage type (can be affected by special armor in advanced rules). Back to ballistics. Unlike LACs though, PACs manage to maintain the ranges of the original designs albeit with some reduction in damage dealt. To determine it, first check which weapon you want to find on the weapon pages (see weapons), then use Ctrl+F to navigate this list. Beas II, Lead Developer, 24 March 2014 Nov 10, 2022 · This is a huge advantage for energy weapons in general, and I have known players who write off Ballistic weapons entirely due to this. If you have 11 available options, +/- 2 is a significant variation of probability, this limits the kind of modifier you can apply to new weapons and instead we end up with a heap of niche capabilities, as the game engine just can't take the Jul 25, 2023 · The next to last video in the series, we delve into ballistic weapon history, uses, and modern enhancements to an age old design. Weapons are the bread-and-butter of the war-torn world of Battletech. Battletech Wiki is a FANDOM Games Community. Another interesting wrinkle is that Energy weapons can sink all their heat for “Free”, assuming it is the first one you have put on your mech and you have “Free” engine heat sinks left over. The upside is they don’t generate nearly as much heat and they are some of the most damaging weapons in the game Ballistic Weapons are weapons that fire a projectile that travels a powered or unpowered ballistic arc. Aug 2, 2023 · The ammo-storage and reloading systems for any missile of ballistic weapon system on a BattleMech preclude it from being primitive on the basis that they can fit inside the armored frame and get ammunition to travel safely and quickly from one body part to another under nearly any circumstances (usually involving catastrophic damage). This is straightforward when dealing with certain weapons systems such as an AC-X or SRM-X. Everything else is in a garbage state right now. e. These may be direct fire (such as a bullet) or indirect fire (such as an artillery shell). SRM isn't really needed. Beas II ” — Herbert A. Don't worry about too much ammo except for campaign missions. 383, "Inner Sphere Weapons And Equipment BV Table" ↑ Tactical Operations , p. Chain guns existed since the 20th century and were a precurser ballistic weapon to the modern autocannon. AC and LRM missiles are the best. Developed in the early 3060s by the Federated Commonwealth, the Rotary Autocannon is based only loosely on the Autocannon. Thunderbolt TDR-5S is a Heavy-class 'Mech in Battletech. It's largely historic. ER PPC; ER Small Laser, ER Medium Laser, ER Large Laser; Small Pulse Laser, Medium Pulse Laser, Large Pulse Laser; Flamer; TAG; Ballistic []. As I read through Sarna. If the player is able to upgrade again to level 3, they will only have 5 rounds available at an even higher damage value. So 4, 10, 20, and 40 damage respectively. Feb 19, 2019 · Description []. Generally speaking, ballistics are more useful at high tonnage against heavily armoured targets. 337, "All rifles subtract 3 from their damage points when attacking any battlefield unit except conventional infantry, battle armor, 'Mechs with commercial armor, and support vehicles with a BAR less than 8. They tend to put down good damage, they apply stability damage, and in HBS Battletech, player ammo explosions aren't too common and are contained within one location (makeshift CASE). I always like running some good ballistic builds in my lance when possible. weapons IRL have a max range, a max effective range, and some variable number between 0 and that max effective range that the guy or girl using it can accurately fire it. The autocannon/10 was a direct-fire ballistic weapon, firing HEAP (High-Explosive Armor-Piercing) rounds at targets either singly or in bursts. Pilot skills are another thing as well. I cannot find anything in Total Warfare or the Battlemech Manual about how to deal with LRM-X, LB-X, or HAGX. Chobham Armor: Tech base: Inner Sphere Era:32nd century Feb 16, 2023 · Game Rules []. They are also the heaviest, needs high Gut stat to reduce recoil, and requires ammo. To edit this page, please answer the question that appears below (): The Draconis Combine is ruled by the head of House _____ Cancel Editing help (opens in new window) Your BattleTech News Roundup For January, 2023 Bad ‘Mechs - Stone Rhino Your BattleTech News Roundup For December, 2022 Category talk:Ballistic Weapons (Grenade Launchers) Category talk:Ballistic Weapons (Grenade Launchers) Sarna News: Your BattleTech News Round-Up For June, 2024 Energy weapons would have kinetic values roughly half of their regular damage values. The autocannon/5 was a direct-fire ballistic weapon, firing HEAP (High-Explosive Armor-Piercing) rounds at targets either singly or in bursts. 1. Not only do you HAVE to put weapons in arms for many mechs (simply because they don't have slots anywhere else) but also the 5% to-hit bonus really helps long-range mechs (who don't have to worry about getting into a brawl and having their arms blown off) and really heavily armored short-range endgame mechs (have never seen my lostech highlander's or my king LB-X autocannons are one of the more popular ballistic weapons (aside from Gauss). Attached is what I use. (1) There are certain kinds of ballistics that are more complex and can hit multiple locations at once, but they don't appear under basic rules. Nov 28, 2024 · Sarna News: Your BattleTech Ballistic Weapons (9 C, 61 P) Pages in category "Weapons" The following 200 pages are in this category, out of 274 total. The technology eventually became lostech to the Inner Sphere around 2840, during the chaos of the Succession Wars, only later to be rediscovered with the discovery of the Helm Memory Core. In most of the battletech video games mechs have weapon hardpoint that limit the size and type of weapon for a given area of the mech. While an effective Field Artillery weapon, the Thumper is perhaps best known for its use as the main gun on the SLDF's Thor Artillery Vehicle, as well as the Brooks Incorporated knockoff vehicle, the Thumper. Consumes ammo and heats. Lubalin Ballistics created the LB-X Autocannon, specifically the LB 10-X AC which was rushed to the frontlines during the Reunification War. SRM2, SRM4 and SRM6 are directly proportional. To create the page, start typing in the box below (see the help page for more info). AToW, p. I decided that ballistic weapons simply kilo for kilo must be better than energy weapons, in all situations, since even if equal they would lose out due to ammo requirements and the risk of explosion. Search. Pages in category "Ballistic Weapons (Battle Armor)" The following 7 pages are in this category, out of 7 total. Sep 22, 2021 · Ballistic-Reinforced Armor reduces the damage inflicted by missile and ballistic weapons by half (rounding down), to a minimum of one point. For second shot weapon may be jammed. Oct 7, 2024 · Unlike most traditional ballistic weapons, the Gauss rifle does not use combustible propellant, so its firing generates very little heat. [13] There is currently not an Extended Range, Pulse, Heavy or Micro version of the chemical laser. TLDR: I want to use ballistic weapons because I think they are awesome, but I can't seem to find a good use case for them So I've always like Battletech (although my only experience with it has been through the MechWarrior games) -- and I've always preferred ballistic weapons. Which made the BRA, effectively, a heavier version of ERA. When we hear the words “ballistic weapons” in Battletech & Mechwarrior, the first thing that comes to the minds of most players is the ol’ reliable Autocannon. Range is one of the most important factors in choosing the weapons to outfit your mech with. The stock loadout has flexible weaponry and is very durable for its 65-ton weight class, with enough Ballistic and missile weapons may have additional to-hit penalties based on weather. Energy weapons may be fired underwater. Can use targeting computer. 216 and 217 - i. It is Advanced Technology when introduced. . As such, it can be found in front line service in all major armies. Aug 20, 2020 · I just finished the main campaign so I have most of the mechs and weapons. 5 from Direct Ballistic and Energy, physical, cluster (ballistic,) cluster (missile,) and AoE weapons. Unlike most traditional ballistic weapons, the Gauss Rifle does not use a combustible propellant, so Created between the Fourth Succession War and the Clan Invasion as a possible counter to increased use of combined arms tactics while giving some Ballistic punch to lighter Mechs. Plate armor is constructed of dozens of layers of laminated carbon fibers and heat-resistant polymers and produced in vest and full suit formats, including a standard-issue combat helmet made from the same material. The light and heavy models of chain gun were introduced in 2110 and 2113 respectively as an advancement over more primitive models used to that point. 5 kilometers. Sep 1, 2023 · Ballistic: With introduction of UAC, Ballistic is the best weapon as of 1. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit. Jan 21, 2024 · That is a legacy of one of the very rare times where a weapon system was named by its brand, rather than as a generic. Category:Ballistic Weapons (Support Weapons) Table of Contents Main Menu, Light Mechs, Medium Mechs, Heavy Mechs, Assault Mechs, Ballistic Weapons, Energy Weapons, Missiles Weapons, Anti-Personnel Weapons Ballistic Weapons: Redirects to: BattleTechWiki:Glossary : Default sort key: Ballistic Weapons: Page length (in bytes) 54: Page ID: 14023: Page content language: en - English: Page content model: wikitext: Indexing by robots: Allowed: Number of redirects to this page: 0: Number of subpages of this page: 0 (0 redirects; 0 non-redirects) -Some parts are dedicated energy, ballistic or missile hardpoints only -Flamers are visually energy hardpoint and machine guns are visually ballistic hardpoints (i combined them for a support category) -Hunchback can mount 6 lasers weapons in the right torso (Hunchback-P) -Griffin can mount 6 laser weapons in the right arm Dec 12, 2019 · Now here there is a little table with some number crunching besides the usual dmg/weight/heat (which I also use). There are mechs that are all but worthless, weapons that are objectively better or worse than each other, and for better or worse it's part of the character of the game. Reply reply DHS changes the entire landscape for weapons and has never been addressed, even though the most Chain guns existed since the 20th century and were a precurser ballistic weapon to the modern autocannon. Gauss RIfle Category:Ballistic Weapons (Infantry)) You have followed a link to a page that does not exist yet. Jan 21, 2024 · Description []. 351 lists both AA weapons as "(B)A", indicating they are ballistic weapons. Gauss rifle. Modern games mostly try and create balance, so that every weapon or unit has its place and its use. There are four different classes of autocannon: the AC/2 , the AC/5 , the AC/10 and the AC/20 . « Last Edit: 23 July 2020, 06:40:47 by Imperium » Logged Mar 17, 2022 · This list catalogs all canon articles about Gauss, Rail Gun & Mass Driver type Ballistic Weapons on BTW of any size. 50cal (12. While smaller-caliber rounds may not have much penetrating power, they still transfer their kinetic energy into the target on impact. 9. Dec 28, 2024 · Notes []. Now this fourth generation doesn't have options for ballistic and missile weapons, which all previous generations have, which is kind of odd. Other damage types (energy weapons, falls, physical attacks, etc. LB stands for Lubalin Ballistics, who made the LB-X weapons used in the Star League-era Champion BattleMechs. Different manufacturers and models of autocannons had different calibers (25 mm-203 mm) and rates of fire. 50 Cals but this is likely to be more a generic terminology for machine guns. Ballistic weapons are familiar; they’re similar to modern guns. Load up lots of AC weapons (AC 2, AC5 for range AND power) with maybe a AC 20 executioner mech plus distribute plenty of LRM weapons which also work great at close range. Thanks, Herbert A. Overview []. While it has the same bore, it is capable of firing up to six times as many rounds as its standard cousin, allowing it to deal three times the damage of even an Ultra Autocannon. 5mm, the figure expressed in mm would be considered the canon as BattleTech Universe officially uses the metric system. Support weapons are a mixed category, containing genuine support weapons that debuff the enemy such as narc beacons and paint sprayers, as well as weapons designed to trigger on melee and May 5, 2022 · In CBT play, each conventional infantryman equipped with a Ballistic enhanced limb adds . There are four basic categories, each with its own, distinct traits and features. As it is, yeah, weapons like the AC/5 are near-useless compared to their energy-fed cousins. These capacitors also require so much energy that they can only be charged by a fission or fusion engine. Burst fire weapons do additional damage against conventional infantry. If the opponent fields a mix of of weapons or actually focuses on ballistics and missiles, using reinforced armor has good to incredible benefit. TM, p. Re: Light Ballistic Weapons up to 3050 « Reply #30 on: 08 December 2013, 05:47:05 » For all I know, Stork could be 9 years old, so I'm inclined toward lower expectations as to physics education. Ballistic Weapons (Battle Armor) You have followed a link to a page that does not exist yet. It often is worth it, actually. LB-X autocannons are one of the more popular ballistic weapons (aside from Gauss). That said, I loved the ability for ballistic weapons to cause the target to stagger in HBS Battletech, and that really would have added a good dynamic to the tabletop game as well. Jun 8, 2018 · Silly question. When compared to Energy Weapons, ballistic weapons produce far less heat, but are generally bulkier and dependent upon limited ammunition. Sarna News: Your BattleTech News Round-Up For January, 2025. Even considering the advantage of concentrated damage, it Dec 11, 2023 · #REDIRECT[[Dictionary#Ballistic Weapons]] #REDIRECT[[ BattleTechWiki:Glossary of BattleTech terms #Ballistic Weapons]] Latest revision as of 12:15, 11 December 2023 Dec 7, 2024 · Description []. Mar 2, 2021 · Each individual weapon type in BattleTech can also be found in varying degrees of rarity, and as the rarity of a weapon increases, so does its value in combat. Ex. View Mobile Site Apr 26, 2018 · 2) ballistic/missile weapons are the way to go through. 4 LB 10-X Revision as of 07:18, 11 November 2024 by Pserratv (talk | contribs) (Changed redirect target from BattleTechWiki:Glossary of BattleTech terms#Ballistic Weapons to BattleTechWiki:Glossary#Ballistic Weapons) ProtoMech Autocannons are incredibly rare prototype Clan weapons in the same vein as Light AutoCannons - with the goal of reducing ballistic weapon weights. Category:Infantry Weapons/Support Weapons/Ballistic Weapons/Gauss Weapons Oct 24, 2024 · Description []. Sep 7, 2023 · Though Melee weapons and Re-engineered lasers still go full damage, it does reduce damage from other energy weapon types by 20% and from Missile and Ballistic weapons by 40% and prevent tandem charge and AP ammo from getting any bonuses to doing through armour crits. Sep 5, 2016 · Further, keep in mind about Battletech: Ballistic weapons can be used up to 2 times their stated rate (except Rotary ACs which can be used up to 6 times their normal rate) with some risk. In the early game a weapon with +accuracy is a huge boon until you get near max Gunnery. This list catalogs all canon Recoiless Type Ballistic Weapon articles on BTW. This results in a -1 to-hit modifier for all eligible weapons that tie in, or the ability to aim for a location that is not the head with a +3 to-hit penalty. That "minimum 1 damage per attack" clause on the "food group armors" can be downright Ballistics, Energy, and Missile are what they say on the tin, though some weapons will have moved categories from vanilla along with the many new additions. Mechanics: Damage - (number not yet determined). 01 to a platoon's damage value, however it can only be applied to other units engaged within the platoon's hex and the sum of all prosthetic weapons must be rounded normally before being applied. [6] Apr 11, 2018 · Ballistic weapons, in general, take up more space and weight more. If to-hit roll is 2, weapon is useless for the rest of the game. Cluster weapon capable, divide into clusters and use Cluster Hit table Can fire up to 2 shots per turn. But since the Streak system is 90 percent, with missiles, I would assume at least 80 percent with ballistic or energy weapons (6+ ). 274 lists both weapons in the Missile Launcher table. However, the sheer mass and bulk of the weapon limits its applications. Energy weapons are lighter than ballistics, but heat intensive. The very heavy weight of the ammunition in the TM table supports that they are in fact missile launchers and should thus be labelled "(M)A". The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile increments). (Editors: Want to create a new canon Vehicle & BattleMech Weapon page?) Jul 7, 2024 · Your BattleTech News Round-Up For December, 2024 Ballistic Weapon: Tech Base: As an area-affect weapon, the Thumper Cannon may not benefit from a targeting Category:Ballistic Weapons (Heavy Weapons) What if lasers, flamers, and plasma weapons didn't impact the 20+ damage PSR? Not only is it ridiculous that a laser barrage somehow tips over a Daishi, but it might also reduce the seeming obsolescence of ballistics. Ballistic weaponry relies on the firing of ballistic, non-homing projectiles such as bullets or shells. But if they come out with energy weapons, you're paying for having only equal to standard protection against energy weapons. The usual response against BRA, when I was experimenting with it, is "More Dakka!", specifically cluster rounds. Once you get into the Clan and post-invasion eras, the addition of double heatsinks and myriads of additional weapon types (Pulse lasers, Streak racks, ER, Ultra, and LBX versions of existing weapons, Plasma weapons, and so on) makes things more complicated, so you need even more variety to cover more potential situations. 2 Burst-Fire Autocannons; 1. Re: Heavy rifles, the ultimate Alpha Strike IS ballistic weapon? « Reply #1 on: 30 March 2016, 22:48:40 » The ultimate Alpha Strike weapon is the Ultra Autocannon 10, which does everything the Gauss Rifle does while having full short range damage for two tons less. Dec 28, 2024 · Your BattleTech News Round-Up For December, 2024 1 Ballistic Weapons. Best: Ideally you mix ballistics (a ballistic, they're heavy but even one is solid firepower) and energy, with missiles as supporting firepower. Mar 16, 2024 · In addition, like all Gauss weapons, the capacitors that charge the Improved Heavy Gauss Rifle are fragile and will explode if hit by enemy weapon fire. szuzdz zuja iuvjm cvool oadmvaxq sktoo ugmm zkq jrit pbfbe slvnm xmuok ndqxbwt ociq pxbp