Factorio evolution factor

Factorio evolution factor. Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Never seen a Behemoth ever in my 300+ hours. And efficiency modules help a lot. Same for the number of killing enemy Evolution Technology. The global Pollution Production increases the evolution factor. So for instance destroying the enemy spawner in the beginning of the game results in increase of evolution factor by 0. 0 Features: - NGE tracks evolution factor changes statistics from the different sources from now on. 00024 a second) For every 1000 pollution created, evolution increases by . Sep 9, 2016 · Evolution Factor Increase. It is possible through the use of game settings to turn off enemies completely EvoGUI - Evolution Factor Indicator and more. - Evolution from pollution. pollutionfactor = 0. 00003. The time factor is “evolution per minute”, destroy factor is “evolution per nest destroyed”, and pollution factor is “evolution per pollution released”. "Player weapon tech rebalance" - changes bonuses to weapons from Feb 19, 2017 · Originally posted by AlexMBrennan: The console command [wiki. EvoGUI - Evolution Factor Indicator and more (optional) Aug 6, 2019 · Change evolution. by Narc. Difficulty setting in mod options menu. 0247999852, which seems low (because trees were absorbing pollution without being damaged). Adds GUI to display evolution factor and monitor alien spawn rates. enemy_evolution. 4. The percentages are applied on the base of (1 - current_evolution_factor). 0. If it reaches 1 then Behemoth biters will appear. me/MichaelHendriksYTIf you enjoy my work, consider b Misanthrope. Press either the “/” or the “~” (tilde) key to open the console. In other words, only the nest that does the absorbing would evolve when it absorbs enough. It is 4e-5 for Default, and 2e-4 for Deathworld. Evolution Examples. - New command /ngevolution works like /evolution but shows how much each factor (vanilla and NGE) has contributed to the total evolution. In my game, my evolution factor is 0. Dec 26, 2022 · - Support me on Patreon! https://www. /c game. There should probably be tier 2 spawners with a bit more armour and possibly more HP, and able to output Biters or Spitters more quicly, and then tier 3 spawners with more armour again (and perhaps more HP) and faster production. The game already includes /evolution to see some evolution info, mainly about the current value Unfortunately, I couldn't find the formula for determining spawn chances from evolution score. With evolution, biter units will improve in several ways. lua - or percentages; there are three ways to increase the evolution factor (and none in the vanilla game that lower it): Destroy spawners: 0. Ranges from 0 (new game) to 1. evolution factor increases by 0. source code. map_settings. So it doesn't matter if all sliders are in the middle or at the lowest because all is about the relativity to the other two sliders. The mod counts from each teams the technologies researched + number of rockets launched. Name: EvoGUI. Bonuses' aquisition rate and magnitude can be configured. GameSkinny is supported by our audience. type /evolution into chat/console to see what effects to it. Uses blockable biter projectiles. Enter a command and press “Enter. I'm an admin over at https://wiki. This would disable all achievements, like with the other console command. , the aliens appear in bigger, stronger variants. Places some indicators on your UI for various little statistics that are nice to have. /evolution. 3K. Adds a tech tree to biter force, based on evolution factor. Coastal water cells will sometimes dry out to form sand cells. After (all technologies researched + number of rockets launched divide by all technology) = new evolution factor (not to be confused with evolution factor, because evolution factor will never be more Tries to balance evolution level with number of nests covered by pollution. Rampant. Downloaded by: 11 users. 2018. In fact , there's no point to removing it since most of the time pressure will come from the factory producing things and polluting over an extended time span. set to: false - for easy difficulty, but Mar 1, 2021 · Over the course of the game, the enemies indeed get stronger - i. Also, here is a basic and convenient formula to calculate Evolution Factor from time for anyone who searches it in google like past me: EF(t) = 1 - (1 - f)^t. local_player. kill_all_units() To see the current evolution factor: /c game. (Time, Pollution and killing nests) If you're not using DyTech War, below are the Evolution settings now: -- TIME: Only 75% of vanilla. If your pollution cloud reaches a nest, it will consume pollution and spawn biters that are going to attack you. 000008. Build your own Jurassic World, bioengineer new dinosaur breeds, and construct attractions, containment and research facilities. It is 1 to 1. 00040% evolution per second (according to the wiki). #1. 2. evolution_factor = game. Evo. Greep Feb 19, 2017 @ 1:54pm. Adds progressively higher tiers of aliens (configurable) at very-late game, bringing some real challenge! (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский) Places some indicators on your UI for various little statistics that are nice to have. ”. . Hi all, I have pollution about 1000 and some evolution, for example exactly 0. to choose between the two difficulty levels, edit config. Behemoths appear at 100 90%. 5 would be halfway there. Question about pollution and evolution factor. Mar 28, 2016 · The evolution factor can increase in 3 ways: Every tick evolution increases by . Start the game and load your save. Part of the N. This seems dreadfully low, what is the maximum value for this? Obviously it's 1000, but even on deathworld the maximum evolution factors are You can make an educated guess based on how the sliders change. Mar 9, 2016 · Rescaled Evolution Factor Description: Overwrites the existing evolution factor system with a more dynamic and interactive one. If I had the formula, I could create a slider, or even graph evolution factor on the x-axis. WARNING: This mod is in no-maintenance mode; the author is accepting Pull Requests for improvements or fixes but not actively maintaining anymore. Discussion 20. 00024/second. 8 Enemy/evolution scripts. Try "Change Map Settings" mod. If you want the vanilla that said, after a couple thousand hours in factorio I've learned I prefer to do my design work in a separate sandbox-mode save game. slippycheeze. Please visit home page for more details. Dependencies 1 / 75. Why ? I find the current solution of using a command to find out the evolution factor a little sloppy. If you want the vanilla Aug 14, 2020 · To access Factorio's console, all you have to do is hit the "/" key while in-world. 18. Higher numbers makes the game harder. Downloaded by: 12 users. Apr 22, 2016 · Found some console commands for resetting the evolution factor (what gradually increases and makes the enemies more and more nasty), and for nuking already spawned enemies. Their numbers, however, have different reasons. com/MichaelHendriks- Buy me a cup of coffee! https://paypal. 000004 to 0. And make them evolve on an individual basis much quicker than the global evolution factor. The Aliens (commonly known as Biters) are the main antagonists of the 2016 construction and management simulation game Factorio. Maybe they spawn once every thousand or ten thousand tiles, but it gives an additional way to combat evolved biters beyond chucking massive amounts of specialized ammo at them. by Veden. I agree. 14 - 0. 11+. The factorio wiki has a tool for it, but no citations. Early tech. But using ~/evolution to monitor, I've noticed the evolution factor = (for example) "0. evolution_factor=X; Set time factor for evolution. Thank you. by darkfrei » Tue Aug 06, 2019 7:25 am. More info on the wiki at Enemies - Factorio Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal Adds GUI to display evolution factor and monitor alien spawn rates. 3 years ago. Utilities. In areas with high pollution, soil degradation occurs along the chain grass-> earth-> desert-> sand-> wasteland. EvoGUI - Evolution Factor Indicator and more. Every X pollution consumed by the nest will result in one more biter (check the wiki for details). You can type /evolution into the console to see the current evolution factor of aliens and it won't disable achievements. 000015 Inside the factories time always shows 0:00, and brightness is 14% Factorio version: 0. The top of the yellow part doubles as the graph to show the whole evolution factor over time. It is already working the way you suggest it does! The more you pollute, the faster they evolve. When the OK button is clicked, the destroy factor of enemy evolution will be set to the number on the text field. Please go to Home Page for details. However, far more difficult and important may be the aspect of just constructing and maintaining defenses to begin with. 17 - 1. /ngevolution to see evolution factor The unofficial subreddit for **Jurassic World Evolution**, a game series created by Frontier Developments. So start using solar and nuclear power as soon as possible and don't do pollution acts (mining, producing things and etc) more, then it required (f. Only select this if you are a Factorio veteran. 005 (half a percent) while doing this when the evolution factor is 0. I always found the default time evolution factor to be negligible. /evolution (note: you don't need /c prefix) Set evolution factor. Note: This only changes the evolution rates from the time the mod starts, the Evolution factor (current level) is not changed. Details: Factorio Version: 0. Aug 25, 2023 · - Support me on Patreon! https://www. that way I can just have the purple bots instantaneously move half the build one tile to the left so I can try moving this little bit over there in order to get it all just right. … My only idea why this happens is, the evolution factors maybe are just relative. If you want less time pressure you'll need a lower pollution evolution factor , but that'll make the game easier overall. Features: - Technology effects on evolution shown in tech tree. If you want the vanilla Jul 21, 2015 · Info: Shows you the current biter evolution factor, your play time, the current time of day (optionally rounded to 15 minutes), the current level of sun/moon light, the players on your server, the number of biters your team has killed, and the pollution around you. We've gotten close (most of my maps have been multiplayer with a friend) but have never made it that far. Filter Inserter. Latest Release: v0. 16 - 1. Time Evolution Factor reducedby 50% - From 0. These insect-like creatures come in three forms: Biters, Spitters and Worms. How to calculate a new evolution factor if I get 100 pollution more? png optimisation. - Startup setting to decide whether evolution effects are weighted to early tech, late tech, or equal. 1 Set evolution factor; 8. The evolution factor can increase in 3 ways: Every tick evolution increases by . 9 Changes evolution mechanic to allow for green play. - Evolution from destroying spawners. They occupy the planet "Nauvis", the same one the player crash lands on, starting the events of the game. 5%) Version: 1. Posts: 24. Stone furnaces to steel to electric. Default Config: timefactor = 0 -- vanilla: 0. Jan 6, 2019 · The evolution factor is a percentage of the maximum evolution and capped at 1. 15. 000004 (or . Assemblers 1s to 2s to 3s. Nests absorbing pollution causes evolution to increase instead of when it is produced. The main focus of this mod is to have Enemies that have different types of attack and resistances. For every enemy base destroyed, evolution increases by . The factor ranges from 0 (new game) to 1 (max evolution). 16, May 20th, 2016. 3 (time 20%, pollution 60%, spawner kill 20%)", even though my pollution cloud never touched any biters. Default values can be found here. 000004/Tick = 0. 00024 = 4167 seconds = 70 minutes) This would mean, the maximum is reached after approx 70 minutes, which cant be correct. Details: Apr 22, 2024 · Here's a complete list of all Factorio console commands and cheats. 002 when you destroy a spawner. but faster how? is the Recipes and technologies are expensive and biters are dangerous and plentiful. where f — time factor that was set in the game (0-0. 0 Info: - Updated for Factorio v1. 000015. Fel Nov 20, 2019 @ 5:04pm. When you purchase through links on our site, we may earn a small affiliate commission. Creative Scenario for 0. Expansion now comes in Phases: Peacefull to Armageddron. destroy factor. Before all you needed to do was build a flame turret and that's it! Now, the red enemy units are actually 100% resistant to fire NE Enemies is part of the Natural Evolution mod set: NE Mar 18, 2019 · A mock-up to show about how this could look (I left out the actual values on purpose as they wouldn't make sense in this context). Destroying an alien spawners or worms will reduce alien evolution. E. I know that. The passage of time very slightly increases the evolution factor. 16. #2. Sep 10, 2021 · Originally posted by "factorio wiki": The evolution factor is not increased by the spreading/absorbed pollution, but by the pollution produced by all the player's machinery at every tick. 4 times the default should make you face medium biters by six hours, which should still be easy. This mod will add stat bonuses to biter units over time, as evolution increases. 12. You don't need to worry about evolution as much as you think, though, as its an asymptotic function. Showing 1 - 6 of 6 comments. Useful with big mods like Bobs Mods or Angels Mods where game take alot more time to reach high tech. Where 'reduction' was a calculated value. All evolution parameters are configurable and retroactively work on-the-fly. Cutting a machines energy consumption in half with efficiency modules will cut the pollution in half as well. 002, i. This will disable achievements. Note: This is the only command on this list that will not disable achievements. Adds progressively higher tiers of aliens (configurable) at very-late game, bringing some real challenge! (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский) Dropped the maximum tier to 15 (category XV), as the Evolution factor is a scale running from 0 to 1. If this doesn't work, you can check (or assign) which key to press by opening the menu and navigating to Settings->Controls->Basic Interaction->Toggle chat (and Lua console). 0100 = 1%. Sets vanilla map evolution factors to 0 in new game settings and can change existing save map evolution factors in mod settings. Factorio Version: 0. Default is 0. factorio. If you're using DyTech War, my Mod will mostly default to the difficulty settings used there for both the Spawner Nests and Evolution Factors. That way you have to focus of a variety of defenses. com. Question Ex: Time factor is 40 in default settings and 200 in death world so i think 200 is more or faster. Evolution is about quality, with a higher evolution factor you will see bigger biters. However the default pollution factor is only 9. Ive just completed Factorio on 1000x Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay. Aug 28, 2016 · Re: [0. Nov 27, 2016 · by aka13 » Sun Nov 27, 2016 1:18 pm. 14, I used the below to reduce the evolution factor of the game with my terraforming Stations: Code: Select all. Mods, but can be used as Standalone. Adds new Enemies which can be disabled in mod settings. 3. destroy_factor = 0. Which means the splitted factors will show incorrect values for how the evolution was reached. 6 evo and behemoths from 0. 3 Kill all biters on the "enemy" force; 8. I updated this code to: The mod adds a dynamic terrain change to the game. not mine twice more iron ore, then you consume just to have it at stock) Manages Evolution & Expansion. Feel free to contact me if there's anything wrong (or right) with it. Research causes evolution Replaces vanilla enemy evolution (time/pollution/spawner kills) with a new evolution mechanic: unlocking technologies now increases biter evolution! In my view, this makes for a better pace through the game. Burner miners to electric. At each Phase the Expansion becomes largeer and tougher. Downloaded by: 17 users. Hello, I wish to play a long but reasonably challenging game of factorio. Destroying Enemy Spawners Factor reduced, only 10% of Usually, the main evolution factor is nest destruction or ewtreme pollution. From 0. 000003 per 60 ticks. lua line 10, ALIENS_GEARING_FOR_WAR = true/false. Find below working examples of the evolution command. You can check the evolution factor beforehand so you know what it is with the simple /evolution. I thought pollution only incremented the evolution factor when your cloud touches biters. Misanthrope allows biters to be capable of analyzing the players defenses and targeting weaker locations, as well as aggressive expansion of new and existing biter bases. (1/0. With 0. The values are scaled down in the code by something like 10,000. Killing units reduces evolution. 192756, ef_t = 0. evolution_factor=xxx. patreon. 002 And to change the current evolution: /c game. Coastal wasteland cages will occasionally flood to form a water cage. 0000003 -- vanilla: 0. Destroying alien spawners or worms will reduce alien evolution. The author of this thread has indicated that this post answers the original topic. 000004 or 4e-6. Information. See here for a discussion on evolution. But maybe I am wrong and the problem is just the lowest settings are still too hard or maybe it's a bug. set to: false - for easy difficulty, but After those checks, the evolution factor is calculated. May 19, 2019 · Because since NGE changes the evolution number directly the /evolution command shows the split factors just for how the game thinks it was calculated based on what it has done to evolution. Inserter. Evolution is a numerical value that decides what types of enemies are spawned in the world. evolution_factor=X Set X to a number between 0 (new game) and 1 (highest evolution). com] to set the evolution factor is. 1. 000002 – Gives you a more time. - Evolution from time. Factorio version: 0. Attack cost modifier is set to 80% instead of 100% (50% for death world The part that can be difficult about the evolution factor itself is that it largely forces you to keep up with upgrades, but it shouldn't require that much effort to achieve. factorio evolution settings . 97. Changes: - Complete rewrite. Note that these values cannot be brought down or decreased in any way. In this case, it set's the evolution factor to some value X. game. This applies to biters and spitters in all cases and to worms with some caveats. Coal to solar power. For a list of basic commands, simply type " /help " into the console, and you'll be Evoloution in Factorio. I've been meaning to raise a request with devs to access the raw evolution factor values even if default evolution itself is disabled. With the click of a button you can reset evolution, clear pollution, and kill all active enemies. Downloads. 5 to 0. Suggestions: post to the discussion boards. It should have a button for defaults, but it lets you directly edit everything about evolution easily. If you would like to take over maintenance, please let me know and Changes evolution mechanic to allow for green play. The thing is, there is no way, in vanilla or with a mod, to set that cap to 0. 1 Version: 1. Command to print evolution info: /evolution_factors - print the current game settings for how time, pollution, and killing spawners change evolution. Removed time based evolution, Pollution and Biter Nest evolution is reduced in exchange for more aggressive expansion. Plugging this into my formula, I get ef_p = 0. Downloaded by: 2. This is indeed determined by the evolution factor, which is, among other things, indeed driven by the global pollution production. Downloaded by: 787 users. 85 evo + remore tier2 aliens from spawn table after ~0. If you want the vanilla options still, use the mod settings in Rampant Evolution. 8. This would be to allow a proportion of vanilla evolution to still have an effect. To see the evolution factor and associated pollution value (one of the contributing factors), you can click on a spawner or type "/evolution". An improvement to vanilla pollution evolution behaviour. Creates two new difficulty levels between peaceful and normal difficulty. Natural Evolution - Expansion. Or you can just go to the start new map screen and look at what the values are. Tries to balance evolution level with number of nests covered by pollution. e. 0025 (quarter a percent). 1] Evolution factor from forest fire Post by Loewchen » Sun Aug 28, 2016 8:06 am I think this is a misunderstanding, burning the forest does not contribute directly but only because the destroyed trees do not remove any pollution anymore. RinDiddy. Biters will target valuable infrastructure, like power The evolution factor can be between 0 and 1. 8K. evolution_factor = 0-1 If you want to roll your own mod you could either start with the rescale mod i linked or roll your own mod and change just the evolution factors on game start/config change. forces["enemy"]. It starts off at 0 and has a max of 1. Sep 25, 2017 · So it would be nice if there was a way to either set those percentages or to reset both the percentages and the factor to 0, using LuaForce::reset_evolution () as proposed in the thread title. 15 - 1. The most impact factor is pollution. evolution_factor = 0. Apr 17, 2018 · You can set their evolution factor higher with a console command, but it disables achievements. Misanthrope replaces the biter AI system, to enhance biters and provide players with a strong challenge. evolution_factor) 📝 Check EvoGUI - Evolution Factor Indicator and more. So be generous. Reply. Jun 27, 2015 · The percentages are applied on the base of (1 - current_evolution_factor). To see the pollution values on the map, press F4 and look for " show-pollution-values". Works best with Natural Evolution Buildings and Natural Evolution Enemies. Currently setting the evolution Dec 3, 2015 · Re: Make Spawners scale with Evolution Factor. Jun 3, 2019 · I am illiterate, my abilities is very basic, all i want is shift appearance of tier3 from 0. 5 the increase is only 0. 4 Kill all enemies; 8. No effect if enemy evolution is turned off. Its default value is 0. 005 (0. print (game. Thanks,. by Peter34 » Tue Dec 08, 2015 9:46 pm. 14. 99. Removed runtime setting making all tech equal as there is a replacement startup setting. Adds configurable multipliers for Biter evolution rates. Schall Endgame Evolution. 4, for example. 7 Enable/Disable biter expansion; 8. It is the increase of enemy evolution factor for each destroyed spawner. 001). Where ef = evolution factor and ef_t, ef_k, and ef_p are the time, kill, and pollution components respectively. 13 - 0. This means that no matter how hard the player tries to contain the pollution, enemies will still evolve at the same rate. May 12, 2018 · Not sure it's right place to ask that, but here we go. 87K users. #3. Metrics. So setting it to 0. 2 Disable time-based evolution & increases pollution-based evolution; 8. evolution_factor=X. Thus making it a necessity to kill the nests absorbing pollution, lest they become absurdly strong in a rather quick amount of time. As this command has no arguments, this is the only way this command can be executed. Default values are balanced to allow you to turn vanilla pollution evolution factor off without changing difficulty but everything is Qonfigurable. 13 - 1. then I blueprint it and stamp it Factorio version: 0. 5 Kill all nearby enemies; 8. Doesn't impact UPS. 6 Enable/Disable peaceful mode; 8. The factors that increase it can be represented as fractions - which is how they're defined in map-settings. The higher it is, the more time adds to the evolution factor, 40 means 0. The idea is that if you go through and clear these things out, there's a one-time decrease to the evolution factor, perhaps 5% or something. Combines "Marathon" and "Death world" with some additional changes: Enemy evolution time factor is set to 150, pollution factor is set to 10. Every upgrade helps with pollution. 12. 9 to 0. I can't find how to set / reset the 3 components of the evolution (time, evolution, bases). When you set evolution via console, it only changes the overall evolution factor for one force (ex: ennemies) : Code: Select all. If you want a relatively peacefull 6 hours start, time will be the only thing which make biters evolved, and it won't do much. by funmasta » Fri Sep 09, 2016 3:18 pm. me/MichaelHendriksYTIf you enjoy my work, consider b Also, FYI it's possible to edit a number of map settings (though not, unfortunately, evolution) by opening the Map Editor by typing /editor into the Console, then clicking the Surfaces tab (first on the second row), and choosing Edit map gen settings. 8 Prevent biters being on newly generated chunks; 9 Feb 15, 2023 · Factorio version: 1. How is evolution factor calculated? In the wiki the factor for time is given with 0. 092. Though what I'd really like is to add research factor as a 4th factor. I have to manually enter the spawn rates from the tool, so I can't test them all. I want the biters to evolve very fast but only when they are exposed to pollution. 1 Reset Evolution Pollution. Apr 29, 2017 · Okay, need a little help again. Destroying the enemy spawners significantly increases the evolution factor. Downloaded by: 294 users. Print Evolution Factor. Every choice leads to a different path and spectacular challenges arise when 'life finds a way'. 002. This page explains how to use the evolution command in Factorio with detailed documentation and examples. evolution_factor - reduction. Changes evolution mechanic to allow for green play. forces[ "enemy" ]. 088356, and ef_k = 0. It's 0 at the start of the game and increases over time (higher increase with more pollution and more biter nests destroyed). hn za vb hi ne qm al af en lu